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DC Universe Online
Keith Quinn was a Game Designer II (senior) for two years on DC Universe Online is a AAA title, a free-to-play massively multiplayer online game enjoyed worldwide on PlayStation 4, PlayStation 3, and Windows PCs.
New Genesis Now
May 18, 2015
Keith created the majority of the "Return to the Nexus" 8-player operation for the "Halls of Power Part II" DLC. Gameplay for this operation was spread across three separate locations: the Necropolis of New Genesis, the new Forests of... (Read more)
Tags: boss fight, Daybreak Games, Halls of Power Part II, livestream, multiplayer, quest design, single-player, SOE, wave battle, worldbuilding
Return to the Nexus
February 3, 2015
Keith created the "Return to the Nexus" 4-player operation for the "Amazon Fury Part II" DLC. This operation focused on this DLC's Amazon theme, but it provided Keith with an extra levels of challenge in that it was also... (Read more)
Tags: Amazon Fury Part II, boss fight, Daybreak Games, livestream, multiplayer, quest design, SOE, wave battle
Patrol Catastrophe
February 3, 2015
Keith contributed to the "Amazon Fury" solo mission, "Patrol Catastrophe," namely outlining the mission, writing fiction, and creating ancillary designs such as writing the VO dialogue for collections. This mission tasked players with finding a missing Amazon patrol, but... (Read more)
Tags: Amazon Fury Part II, ancillary design, Daybreak Games, multiplayer, quest design, single-player, SOE
Love and War
November 11, 2014
Keith created the "Love and War" 8-player operation for DC Universe Online, considered to be the hardest part of the "War of the Light Part II" content. Gameplay was spread over three separate locations, ending in the new Zamaron... (Read more)
Tags: boss fight, Daybreak Games, livestream, multiplayer, quest design, SOE, War of the Light Part II, wave battle, worldbuilding
The New Gods
August 6, 2014
Keith created a large amount of ancillary contact for "Halls of Power" in DC Universe Online, namely "The New Gods" mission that led players through each alert and operation, the Ancient Urgrund Weapons and their special abilities, and the... (Read more)
Tags: ancillary design, Daybreak Games, Halls of Power Part I, multiplayer, quest design, single-player, SOE, worldbuilding
Gotham Under Siege
April 30, 2014
Keith created the single-player content in the "Gotham Under Siege" area for DC Universe Online, part of the "Amazon Fury Part I" DLC. Players who purchase this DLC and have Combat Rating 100 can play this content. In this... (Read more)
Tags: Amazon Fury Part I, ancillary design, Daybreak Games, livestream, quest design, single-player, SOE
Mist Recovery
January 22, 2014
Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, War of the Light Part I, wave battle, worldbuilding
Wrath in the Gotham Wastelands
August 29, 2013
Keith created the single-player content set in "Wrath" section of the new Gotham Wastelands area for DC Universe Online, part of the "Sons of Trigon" DLC. Players who purchase this DLC and have Combat Rating 84 can play this... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, Sons of Trigon, worldbuilding