Featured

Patrol Catastrophe

February 3, 2015

Coaxing out the final boss. Click for a larger image.

Keith contributed to the "Amazon Fury" solo mission, "Patrol Catastrophe," namely outlining the mission, writing fiction, and creating ancillary designs such as writing the VO dialogue for collections.

Entry Highlights

  • Scene creation (includes level design planning, POI design, storycraft, etc.)
  • Writing and narrative design (includes NPC interactive dialogue, NPC barks, readable props, etc.)
  • Quest design (includes plotting, writing, scripting, NPCs, combat, puzzles, etc.)
  • NPC design (includes creation and placement of enemies and quest contacts, as well as patrol paths)
  • Combat design (includes incidental battles, boss fights, and quest-related activities, and may include NPC abilities)
  • Puzzle design (includes physical puzzles [e.g. move through a trapped corridor], mental puzzles [e.g. match 3 symbols], conversational puzzles [e.g. solve an NPC's riddle], Easter eggs, etc.)
  • Utilities design (includes creation and placement of scene exits, teleporters, doors, etc.)
  • Propping (includes creation and placement of interactables, breakables, secret panels, readable props, etc.)
  • Rewards and collectables design (includes creation and placement of incidental gear and treasure, quest collectables, Easter eggs, etc.)

This mission tasked players with finding a missing Amazon patrol, but eventually led them to discover Brainiac was not defeated as had been suggested in previous content. Gameplay was spread across multiple areas, leading the player through both single-player instances and shared open world areas. This mission also served as an introduction to the "Return to the Nexus" operation that Keith created.

Tags: , , , , , ,