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Ord Mantell Boss Fight Scene
December 20, 2011
Keith created a special boss fight scene on the planet Ord Mantell for Star Wars: The Old Republic, which included map editing, enemy NPC creation, and scripting.
Entry Highlights
- Scene creation (includes blockout, final worldbuilding, POI design, path grid implementation, storycraft, etc.)
- Player spawning design (includes propping for spawn points and resurrection points)
- NPC design (includes creation and placement of incidental enemies, "boss" enemy," and ambient emotes)
- Combat design (includes triggered battle/boss fight and cover objects required for PC abilities)
- Propping (includes creation and placement of cover objects required for PC abilities, flora, rocks, etc.)
Off the main path into Mannett Point is a rarely-traveled beach, home to a powerful boss forcing two victims to dig up a powerful artifact. Keith set up this "open world" boss to be one of the first such fights in the game.
Players might engage several creatures and probe droids before approaching the location. The scene itself is clear of all enemies except the boss. A short distance from the boss are a small rocks and a speeder bike, useful for those players who use the game's cover system for combat.
As players engage the boss, the NPC victims run for the hills. The boss offers a difficult, but not too challenging, encounter for one player. A few minutes after combat concludes, the scene resets itself.
Tags: BioWare Austin, boss fight, Electronic Arts, multiplayer, Ord Mantell, single-player, worldbuilding