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New Player Experience
February 1, 2008
Keith re-envisioned Dungeon Runners' new player experience, starting with a new "Helper Noobosaur" character permanently stationed at an eye-catching kiosk to act as both the single starting point for players and a knowledge base system for the questions most frequently asked by players.
After adding the Noobosaur, Keith reworked the game's starting quests to be more linear and directed than before. Also, each quest now included a tutorial tip that related to the current quest (such as the first time a player was sent to a dungeon, the tip told players how they could reset their dungeons).
When players eventually graduated from Dew Valley, the starting area of the game, they had experienced all the basic elements of the game.
Tags: ancillary design, Dew Valley, multiplayer, NCsoft, quest design, single-player, tutorial, worldbuilding