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New Genesis Now
May 18, 2015
The preceding video includes the entire operation as played by Odyssey Gaming (a player league) on the DCUO Test Server.
Keith created the majority of the "Return to the Nexus" 8-player operation for the "Halls of Power Part II" DLC. Gameplay for this operation was spread across three separate locations: the Necropolis of New Genesis, the new Forests of New Genesis, and the new Energy Conversion Chambers (a design created by a 3D artist based on Keith's specifciations). Players who purchase this DLC and have Combat Rating 111 can play this content.
Entry Highlights
- Scene creation (includes level design planning, POI design, storycraft, etc.)
- Writing and narrative design (includes NPC interactive dialogue, NPC barks, readable props, etc.)
- Quest design (includes plotting, writing, scripting, NPCs, combat, puzzles, etc.)
- NPC design (includes creation and placement of enemies and quest contacts, as well as patrol paths)
- Combat design (includes incidental battles, boss fights, and quest-related activities, and may include NPC abilities)
- Puzzle design (includes physical puzzles [e.g. move through a trapped corridor], mental puzzles [e.g. match 3 symbols], conversational puzzles [e.g. solve an NPC's riddle], Easter eggs, etc.)
- Utilities design (includes creation and placement of scene exits, teleporters, doors, etc.)
- Propping (includes creation and placement of interactables, breakables, secret panels, readable props, etc.)
- Rewards and collectables design (includes creation and placement of incidental gear and treasure, quest collectables, Easter eggs, etc.)
In this operation, players make their way as a team through the New Genesis Necropolis and forests into the Energy Conversion Chambers of the Celestial City. In the final chamber, Lightray and Steppenwolf battle one another. Hero players will help Lightray defend the platform while Villain players assist Steppenwolf in destroying it.
Tags: boss fight, Daybreak Games, Halls of Power Part II, livestream, multiplayer, quest design, single-player, SOE, wave battle, worldbuilding