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Krampus, Seasonal Boss Fight
December 13, 2018
"Krampus" seasonal boss fight on YouTube. Click to watch the video.
The preceding video includes a group of players fighting Krampus and his "Naughty Brat" minions in his base of operations.
Krampus is one of several seasonal boss monsters that players can encounter in Shroud of the Avatar. Each seasonal boss monster is available for two months and then goes dormant, although their bases of operations remain populated by their respective minions all year long. In some cases, players can stumble into a random encounter near a seasonal monster's base which will include that boss and their minions.
Entry Highlights
- Scene creation (includes blockout, final worldbuilding, POI design, compass markers, ambient music, ambient FX, path grid implementation, storycraft, ambient lighting, interactable lighting, swimmable water, etc.)
- Player spawning design (includes propping for spawn points and resurrection points)
- Writing and narrative design (includes NPC interactive dialogue, NPC barks, readable book props, etc.)
- Quest design (includes plotting, writing, markup-based scripting, NPCs, combat, puzzles, etc.)
- NPC design (includes creation and placement of enemies, quest contacts, merchants, trainers, tutorial NPCs, and utility NPCs, as well as patrol paths, ambient emotes, and visual variations)
- Combat design (includes incidental battles, triggered battles, wave battles, boss fights, and quest-related activities, and may include player abilities and NPC abilities)
- Propping (includes creation and placement of interactables, breakables, secret panels, readable books, player-placeable decorations, debris, flora, rocks, etc.)
- Rewards and collectables design (includes creation and placement of harvestable resource nodes, incidental gear and treasure, quest collectables, Easter eggs, etc.)
The Krampus and his minions are typically fought in their home of Krampusgarten, and small village in the East Sanctus Forest that Keith created specifically for this purpose. It includes abandoned viking-themed buildings, harvestable coal resources (a signature gift from the Krampus), and, of course, waves of enemies. The Krampus draws power from his Naughty Brats, so clever players will eliminate these minions to help them defeat this boss monster. Optionally, players may also run into these foes in a Snowy Mountains random encounter variant, which was also created by Keith.
Keith created the conversations for all related creatures as well as the quest that directs players to confront the Krampus. The quest is optional; at any time, players can fight these enemies in their base or associated ranom encounter. Players who defeat Krampus while following the quest will get a special reward.
Tags: boss fight, Catnip Games, game design, livestream, multiplayer, Portalarium, quest design, single-player, wave battle, worldbuilding