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Forgotten Treasure Dungeon
May 30, 2012
Keith was responsible for the Forgotten Treasure special event dungeon in Pocket Legends, including map editing, item reward creation, and enemy NPC creation and scripting.
The Forgotten Treasure dungeon was for a limited-time event that focused on players "bashing" treasure chests for gold. The event needed to be both repeatable and scalable based on player levels. Keith created alternate versions of the dungeon to keep things interesting for players; the higher the level of the player, the more "tiles" and the larger the Forgotten Treasure dungeon.
Along with expanding the list of enemies and introducing random qualities to how they spawned in the world, Keith randomized the treasure chests to sometimes become chest-shaped monsters that would fight back when attacked. He enhanced two of boss fights and added an achievement reward for killing the tougher one. Keith created a large set of powerful weapons (spanning all player levels) that players could loot from their enemies.
Keith created a special entrance in the game's primary town that was very visible and accessible to all players. After the event concluded, the entrance was closed but the decorations were updated rather than removed: An NPC was left behind to give players fiction-based closure as well as a custom "thanks for playing" gift to all participating players.
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding