Featured

Dark Legends Special Event Dungeon

May 30, 2012

Example of underground instance. Click for a larger image.

Keith was responsible for a special event dungeon in Dark Legends, including map editing, item reward creation, and enemy NPC creation and scripting.

Entry Highlights

  • Scene creation (includes blockout, final worldbuilding, POI design, ambient music, storycraft, ambient lighting, etc.)
  • Player spawning design (includes propping for spawn points)
  • NPC design (includes creation and placement of enemies)
  • Combat design (includes incidental battles, boss fights, and scaling based on player level)
  • Propping (includes creation and placement of incidental props and interactables, etc.)
  • Rewards and collectables design (includes creation and placement of incidental gear and treasure, Easter eggs, etc.)

The special event dungeon needed to be both repeatable and scalable based on player levels. Keith created alternate versions of the dungeon to keep things interesting for players; the higher the level of the player, the more "tiles" and the larger the dungeon.

Tags: , , , , ,